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Devlog
Time Rush - Devlog : 01 Avril 2026 / April 1st, 2026
April 01, 2026
by
Koacy
#update
DevLog - Update v5.5 - Physics Stabilization Hello all Time Rush runners! This update v5.5 brings major fixes for the player's physics and collision consistency. 🛠️ Hitbox Fixes Previously, the p...
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Time Rush - Devlog : 16 Mars 2026 / March 16th, 2026
March 16, 2026
by
Koacy
#update
[EN] 🚀 What's new in Time Rush? We've been hard at work adding new mechanics and improving the experience for speedrunners and casual players alike. NOTE Please note that these new features are bei...
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DevLog v5.2 : Stability & Springs Update / Sauts et Stabilité
March 12, 2026
by
Koacy
#update
Latest Changes & Fixes We've implemented several improvements to enhance your gameplay experience: Jump Boost Tuning : The jump boost given when stomping on enemies has been adjusted to 0.75 seconds ...
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🚀 Devlog v5.1: The Dynamic Update / La Mise à Jour Dynamique
March 12, 2026
by
Koacy
#update
Welcome to the latest update for our platformer! Version 5.1 is here, focusing on gameplay fluidity, creator tools, and new challenges. ⚡ Player Momentum & Speed Boost We’ve added a new mechanic t...
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Time Rush - Devlog : 10 March 2026
March 10, 2026
by
Koacy
#update
Devlog: Menus, Potions & The Grim Reaper Hello everyone! It’s been a busy day of development. As a solo dev, I’m juggling between UI polish and new gameplay mechanics. Here’s what’s new in the...
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Time Rush - Devlog : 9 Mars 2026
March 09, 2026
by
Koacy
#update
🚀 What's New in Time Rush? Hello to all time-runners! I've been working hard on this new update to make the Time Rush experience more stable and accessible. Here are the highlights of this version...
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Devlog: Retracting Saws and Level Editor Refinements
March 08, 2026
by
Koacy
#update
🛠️ Devlog #2026-03-08: Saws, Rhythm, and Polish Hi everyone! Working as a solo dev is an exciting journey, and today I have two major updates to share regarding gameplay and the level editor...
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The Art of Movement: Air Dive, Wall-Jumps & Fixes
March 07, 2026
by
Koacy
#update
🛠 Devlog: Game Feel Improvements, Editor Fixes & New Moves Welcome to this new devlog! Recently, I focused my efforts on significantly improving the character controls (the "game feel"), fixing ann...
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Time Rush Devlog: Share Your Creations !
March 07, 2026
by
Koacy
#update
🛠️ Time Rush - Devlog: Dynamic Skins, Level Importing, and Quality of Life Updates ! Hello, everyone ! Here are the latest development updates on Time Rush. We have been working on major addition...
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“Pixel & Performance” update
March 06, 2026
by
Koacy
#update
✨ Key Features : Game launches in English by default (provided you don't have any saves). Added FPS cap and VSync to a new ‘Video’ tab in the options. Support for re-binding mouse clicks instead...
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Devlog — Langues & Pixel UI
March 04, 2026
by
Koacy
#update
🌍 Ajout du support multilingue (FR / EN) Le jeu gère maintenant deux langues : le français et l' anglais . Un sélecteur de langue a été intégré directement dans le menu Options, sous un nouv...
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Update v2
March 04, 2026
by
Koacy
#update
📋 Devlog — Glissade (Slide) Ajout complet de la mécanique de slide : Potion violette collectible qui débloque la capacité Déclenchement avec Bas + direction , consomme une charge Hitbox rédu...
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