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Devlog
DevLog v5.2 : Stability & Springs Update / Sauts et Stabilité
March 12, 2026
by
Koacy
#update
Latest Changes & Fixes We've implemented several improvements to enhance your gameplay experience: Jump Boost Tuning : The jump boost given when stomping on enemies has been adjusted to 0.75 seconds ...
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🚀 Devlog v5.1: The Dynamic Update / La Mise à Jour Dynamique
March 12, 2026
by
Koacy
#update
Welcome to the latest update for our platformer! Version 5.1 is here, focusing on gameplay fluidity, creator tools, and new challenges. ⚡ Player Momentum & Speed Boost We’ve added a new mechanic t...
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Time Rush - Devlog : 10 March 2026
March 10, 2026
by
Koacy
#update
Devlog: Menus, Potions & The Grim Reaper Hello everyone! It’s been a busy day of development. As a solo dev, I’m juggling between UI polish and new gameplay mechanics. Here’s what’s new in the...
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Time Rush - Devlog : 9 Mars 2026
March 09, 2026
by
Koacy
#update
🚀 What's New in Time Rush? Hello to all time-runners! I've been working hard on this new update to make the Time Rush experience more stable and accessible. Here are the highlights of this version...
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Devlog: Retracting Saws and Level Editor Refinements
March 08, 2026
by
Koacy
#update
🛠️ Devlog #2026-03-08: Saws, Rhythm, and Polish Hi everyone! Working as a solo dev is an exciting journey, and today I have two major updates to share regarding gameplay and the level editor...
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The Art of Movement: Air Dive, Wall-Jumps & Fixes
March 07, 2026
by
Koacy
#update
🛠 Devlog: Game Feel Improvements, Editor Fixes & New Moves Welcome to this new devlog! Recently, I focused my efforts on significantly improving the character controls (the "game feel"), fixing ann...
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Time Rush Devlog: Share Your Creations !
March 07, 2026
by
Koacy
#update
🛠️ Time Rush - Devlog: Dynamic Skins, Level Importing, and Quality of Life Updates ! Hello, everyone ! Here are the latest development updates on Time Rush. We have been working on major addition...
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“Pixel & Performance” update
March 06, 2026
by
Koacy
#update
✨ Key Features : Game launches in English by default (provided you don't have any saves). Added FPS cap and VSync to a new ‘Video’ tab in the options. Support for re-binding mouse clicks instead...
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Devlog — Langues & Pixel UI
March 04, 2026
by
Koacy
#update
🌍 Ajout du support multilingue (FR / EN) Le jeu gère maintenant deux langues : le français et l' anglais . Un sélecteur de langue a été intégré directement dans le menu Options, sous un nouv...
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Update v2
March 04, 2026
by
Koacy
#update
📋 Devlog — Glissade (Slide) Ajout complet de la mécanique de slide : Potion violette collectible qui débloque la capacité Déclenchement avec Bas + direction , consomme une charge Hitbox rédu...
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